# Heritage Park: # latitude = 37.443951 # longitude = -122.156919 # angle = -38.5 # Morgan Hill: # latitude = 37.11615 # longitude = -121.648906 # angle = 113.5 # Kezar Triangle: # latitude = 37.76683 # longitude = -122.458291 # angle = 120 # Stierlin baseball diamond: # latitude = 37.421834 # longitude = -122.073732 # angle = 0 # Google B46 parking lot: # latitude = 37.417737 # longitude = -122.082375 # angle = 0 # Fairmont Orchid golf course: latitude = 19.952861 longitude = -155.861053 angle = 0 # starting point nursery (-800, -1300) (-200, -700) #80AAAAAA # outer limit wall (0, -500) (-2000, -500) (-2000, -4500) (0, -6500) (2500, -6500) (2500, -4500) (3500, -4500) (3500, -500) (0, -500) #FFFFFF # lock maze trigger "key1_t" "key1_l" "key1_d" (-900, -1900) (-600, -1600) [button-red.png] [button-green.png] line "key1_l" (-600, -1750) (-250, -1750) (-250, -1500) #80FF8888 #8088FF88 door_closed "key1_d" (-500, -1500) (0, -1500) #FF0000 #00FF00 trigger "key2_t" "key2_l" "key2_d" (-400, -900) (-100, -600) [button-red.png] [button-green.png] line "key2_l" (-400, -750) (-1000, -750) #80FF8888 #8088FF88 door_closed "key2_d" (-1000, -500) (-1000, -1000) #FF0000 #00FF00 wall (-1500, -1000) (-1000, -1000) (-1000, -1500) (-500, -1500) #FFFFFF wall (-1000, -1500) (-1000, -2000) (-500, -2000) #FFFFFF wall (-2000, -1500) (-1500, -1500) #FFFFFF wall (-1500, -2000) (-1500, -2500) (0, -2500) #FFFFFF wall (-2000, -3000) (-500, -3000) #FFFFFF wall (-1500, -3500) (0, -3500) #FFFFFF wall (-2000, -4000) (-500, -4000) #FFFFFF wall (0, -4500) (0, -500) #FFFFFF block_closed "key_lock" (-450, -4200) (-50, -3800) [lock-closed.png] [lock-open.png] #FF0000 #00FF00 treasure (-950, -2450) (-550, -2050) [chest.png] [clue1.png] letter (-1650, -1900) (-1350, -1600) #FFFFFF #80AACCFF "X" letter (-1900, -2400) (-1600, -2100) #FFFFFF #80AACCFF "K" letter (-1400, -2900) (-1100, -2600) #FFFFFF #80AACCFF "E" letter ( -400, -3150) ( -100, -2850) #FFFFFF #80AACCFF "X" trash (-1450, -3450) (-1050, -3050) [trash.png] letter (-1400, -3900) (-1100, -3600) #FFFFFF #80AACCFF "Y" outfit "key" "key_lock" [key.png] "KEY" # mouse maze wall (0, -4500) (1000, -5500) (1500, -5500) #FFFFFF wall (2000, -5500) (2500, -5500) #FFFFFF trash (-1950, -4450) (-1550, -4050) [trash.png] letter (-900, -4400) (-600, -4100) #FFFFFF #80AACCFF "H" letter (-400, -5400) (-100, -5100) #FFFFFF #80AACCFF "C" letter (350, -6150) (650, -5850) #FFFFFF #80AACCFF "E" letter (1350, -6400) (1650, -6100) #FFFFFF #80AACCFF "S" letter (1100, -5400) (1400, -5100) #FFFFFF #80AACCFF "A" letter (2100, -5400) (2400, -5100) #FFFFFF #80AACCFF "T" trash (2050, -4950) (2450, -4550) [trash.png] treasure (2050, -6450) (2450, -6050) [chest.png] [clue2.png] creature "mouse" "cheese" "cat" (1550, -5700) (1950, -5300) [mouse.png] outfit "cheese" "mouse" [cheese.png] "CHEESE" outfit "cat" "mouse" [cat.png] "CAT" # rps maze trigger "rps1_t" "rps1_l" "rps1_d" (600, -4900) (900, -4600) [button-red.png] [button-green.png] line "rps1_l" (900, -4750) (1750, -4750) (1750, -4500) #80FF8888 #8088FF88 trigger "rps2_t" "rps2_l" "rps2_d" (1600, -4400) (1900, -4100) [button-red.png] [button-green.png] line "rps2_l" (750, -4500) (750, -4250) (1600, -4250) #80FF8888 #8088FF88 wall (0, -4500) (500, -4500) #FFFFFF door_closed "rps2_d" (500, -4500) (1000, -4500) #FF0000 #00FF00 wall (1000, -4500) (1500, -4500) #FFFFFF door_closed "rps1_d" (1500, -4500) (2000, -4500) #FF0000 #00FF00 wall (2000, -4500) (2500, -4500) #FFFFFF wall (3000, -1000) (0, -1000) #FFFFFF block_closed "paper_lock" (1050, -950) (1450, -550) [paper.png] #FF0000 #00FF00 block_closed "rock_lock" (2050, -950) (2450, -550) [rock.png] #FF0000 #00FF00 block_closed "scissors_lock" (3050, -950) (3450, -550) [scissors.png] #FF0000 #00FF00 treasure (50, -950) (450, -550) [chest.png] [clue4.png] driftzone "zone" (0, -4500) (3500, -1000) drifter "d0" "zone" (2600, -2900) (2900, -2600) #FFFFFF #80AACCFF "A" drifter "d1" "zone" (2366, -2257) (2666, -1957) #FFFFFF #80AACCFF "C" drifter "d2" "zone" (1773, -1915) (2073, -1615) #FFFFFF #80AACCFF "E" drifter "d3" "zone" (1100, -2033) (1400, -1733) #FFFFFF #80AACCFF "I" drifter "d4" "zone" (660, -2557) (960, -2257) #FFFFFF #80AACCFF "K" drifter "d5" "zone" (660, -3242) (960, -2942) #FFFFFF #80AACCFF "O" drifter "d6" "zone" (1099, -3766) (1399, -3466) #FFFFFF #80AACCFF "P" drifter "d7" "zone" (1773, -3884) (2073, -3584) #FFFFFF #80AACCFF "R" drifter "d8" "zone" (2366, -3542) (2666, -3242) #FFFFFF #80AACCFF "S" trash (3050, -4450) (3450, -4050) [trash.png] trash (50, -1450) (450, -1050) [trash.png] treasure (1550, -2950) (1950, -2550) [chest.png] [clue3.png] outfit "rock_key" "scissors_lock" [rock.png] "ROCK" outfit "paper_key" "rock_lock" [paper.png] "PAPER" outfit "scissors_key" "paper_lock" [scissors.png] "SCISSORS"